Duke Nukem 3D High Resolution Pack Update

Writes NightFright of hrp.duke4.net:

Merry Christmas! Can it be true, after all these years?

You’ve been waiting for more than ten long years, and finally it’s ready: A new version of the Highres Pack! While it won’t bring any truly spectacular changes, there’s one which has been demanded since ages…

HRP v5.5 widescreen statusbar HRP v5.5 widescreen statusbar
HRP v5.5 widescreen statusbar HRP v5.5 widescreen statusbar

Changelog HRP v5.5:

[FEATURE] Widescreen support for statusbar and menu tiles (Roma Loom)
[FEATURE] Added autoload and BuildGDX Definition
[UPDATE] Adjusted frames for inventory and fullscreen HUD (20, 30, 31, 33) to fit new widescreen statusbar
[UPDATE] Improved skins for Pigcop and Enforcer with support for normal/spec maps (gt1750)
[UPDATE] Improved signs (Besli): 498, 4456, 4519, 4930
[UPDATE] Alignment of Polymer weapons now closer to the original
[UPDATE] Grey font (2966-3001) now closer to the original (Roma Loom)
[UPDATE] Refined and expanded maphacks (LeoD)
[UPDATE] Various tweaks and optimizations for textures and models

While this news is certainly a reason to celebrate, it also comes with a grain of salt: Considering how little has been gathered since 2015, it is extremely likely that this is going to be the last official release of the HRP in general. While some amazing people such as LeoD admirably keep adding small things like additional maphacks, you cannot expect an overhaul of models, new textures or whatever any more at this point. The vast majority of the old team has moved on to different projects since ages (or simply vanished) and won’t return. It’s a reality we have to face and acknowledge.

Either way: We hope you can enjoy this unexpected additional present under your Christmas tree. Happy Holidays!

Ken Silverman, creator of the Build Engine, in his debut interview

Voxel Duke Nukem 3D Trailer – Welcome to My Bunghole!

State of the Duke Nukem Franchise

Duke Nukem Animated Series in the Works

Writes Esquire regarding Adi Shankaracharya of Netflix fame:

 

What do you have coming next?

 

Shankaracharya: I got video games in production. Obviously more Devil May Cry. I’m being approached with different IPs and companies that want to work with me. I bought the rights to Duke Nukem. Not the gaming rights, but I bought it from Gearbox.

 

What’s your vision for Duke Nukem?

 

Shankaracharya: It’s a middle finger to everybody. When Duke Nukem blew up, a bunch of people sat around trying to turn it into a brand, when it’s just a middle finger. Duke Nukem can’t be made by a corporation, because the moment a corporation makes Duke Nukem, it’s no longer Duke Nukem. I don’t intend on having anyone tell me what to do on this one.

New Duke Nukem 3D User Map: Weather Report

Pepsodent writes:

Hi, I’m pepsodent, but some call me peps. I’m proud to say that after 6 hard months of learning mapster I finally released my 1st map, Weather Report. The setting is cliche after 30 years of duke mapping but I’m sure everyone made a strip club and slums when making 1st map. Map is a bit open with different paths there and there so you are very likely to get lost for a bit but I made sure everything is as connected as possible and easy to loop around. Honestly don’t know what else to say, go play the map and tell me your thoughts about it. How interesting it was, what you liked/disliked, was the combat good or not. Maybe you found super secret? All important info is in .txt file of course

The journey was very fun and I’m very grateful to all the pro mappers that helped me out to get the map done. I discovered this engine and janky but fantastic games on it few years ago and been in love with it since. Always wanted to make something myself but was very intimidated by the tools but gotta say mapster is pretty cool, it really does ‘get good when you get used to it’, maybe its just Stockholm syndrome who knows but I like it and already got tons of ideas to make more maps.

Voxel Duke Nukem 3D Update

Voxel Duke Nukem 3D December 2024 Update

Playthrough of E1L2 of Voxel Duke Nukem